NVIDIA CloudXR 3.0 Update Brings Bidirectional Audio Support for Remote Collaboration – Road to VR

  • The Entire VR Industry in One Little Email

    The Daily Roundup is our comprehensive coverage of the VR industry wrapped up into one daily email, delivered directly to your inbox. 

    NVIDIA’s CloudXR technology is designed to provide real-time XR cloud streaming, which aims to remove the need for local high-end PC rendering hardware. At Mobile World Congress 2021 today, the company announced that its CloudXR 3.0 release will include bidirectional audio support—a fundamental piece of the equation when it comes to collaboration and social interaction.

    Rendering immersive XR experiences in the cloud, compressing the video and audio streams, and serving that up to VR and AR devices for interactive experiences over 5G and WiFi networks—all at a low enough latency to make it feel like you’re tethered to powerful PC—is no small feat. That’s XR cloud streaming in a nutshell.

    Although it’s been two years since the company first publicly demoed the technology, Nvidia appears to be making good headway. It’s already brought CloudXR client applications to PC, HoloLens 2, Android VR devices (including Oculus Quest), Android AR devices, and iOS. It offers support for OpenXR, bringing SteamVR content to those devices. It has an SDK for the service and has also brought CloudXR to the three leading cloud computing platforms: AWS, Microsoft Azure, and Google Cloud.

    SEE ALSONVIDIA CloudXR is Launching on Google Cloud, Microsoft Azure, and AWS

    Now, the company announced it’s added bidirectional audio so developers can bring a host of social-based apps to the cloud rendering platform which were previously impossible. Besides opening the door for early testers like Accenture and Autodesk to integrate their own VR and AR collaboration-based productivity apps, the company says its CloudXR 3.0 release features: