Unravel 2 Is The Perfect Co-Op Game For People With Dyspraxia

Over the past year, games have gotten my family through some rough times, including lockdowns and periods of self-isolation. They’ve offered an escape, a distraction, and a safe haven. They’ve also allowed us to spend time together as a family, playing couch co-op and unleashing our competitive sides.

Recently, my middle child wanted to choose a game we could play together in co-op and she opted for Unravel 2. My heart immediately sank.

I have a complicated relationship with platform games. While I absolutely love them, my dyspraxia can make them very difficult and when I’m tired or stressed, which is my default mood right now because 2020, it’s much, much worse.

I tried not to show my panic as we began our journey. After all, we did enjoy couch co-op platformer Ibb & Obb but that was very child-friendly while Unravel didn’t appear to be. However, I’ve been surprised to discover that, thanks to some clever design mechanics, Unravel 2 has been an enjoyable experience for both of us.

Platform Problems

I love platform games, I really do – ever since I was a kid playing Dizzy on my Spectrum. However, they don’t always feel the same way about me.

My dyspraxia means I have terrible hand-eye coordination, slow reactions and generally lack many of the skills required to play these types of games well. While I love the challenge of a good platformer, it’s rare for me to complete one, at least not without help.

My main issue is quick reaction times. I can make jumps with practice but if the game requires moves to be precisely timed more than once or twice in a row this is often where I hit a wall. However, Unravel 2 has changed that and I’ve finally found something I can enjoy and complete in its intended form, thanks to its unique playstyle.

Couch Co-op Evolved

In Unravel 2, Yarny is back and this time he’s tied to a blue Yarny. Due to the fact that the game plays as either one or two-player, the mechanics mean that while each Yarny needs to cooperate at different points of the game, there’s no need to perform moves exactly in sync. This really helps when your reactions are slow, but that’s just the beginning.

As we began to play, it became obvious that all the mechanics are so much more accessible than I expected. In parts where we had to work together, we could easily swap if I found my role too difficult. Being the anchor for the other player to swing from is much easier than the actual swinging, after all! The whole thing is so seamless that it feels natural to chop and change roles as you move along. Having to hand over my controller to a teenager because I can’t make a jump can feel frustrating, but Unravel 2 doesn’t require anything like that.

Every co-op move can be performed separately and more importantly both Yarnys can fuse together, turning them into one player. While this is presumably mostly for single-player use, it’s also accessible in two-player and allowed me to opt-out entirely of some of the more difficult parkour sections, fusing my Yarny into my kid’s and letting her take over.

All I need to do is hold Y and my Yarny hitches a ride, then another button press and I’m on my own again. It’s so simple, so easy, and feels so much like a normal part of the game that I never feel like I’ve failed by doing it. After all, I’m completely in control of when and how long I stay in this fused mode. My kid loves it as well since she gets to help me out and look good in the process.

A New Way To Play

We’re now most of the way through the seven-chapter adventure and we’re still enjoying it. The puzzles are unique and fun to figure out and while there have been some difficult moments, we’ve got through them, together. We even discovered that the two Yarnys can perform a kind of socially distanced hug, which is very 2020.

Yarny 2 also combines these unique and enjoyable game mechanics with beautiful graphics, an immersive soundtrack, and an intriguing storyline I wasn’t expecting. Thanks to this, Yarny 2 may be the most enjoyable platformer I’ve played in a long time. Accessible, enjoyable, and immersive. What’s not to love?

Next: Easy Mode Is Essential For Me And I Shouldn’t Have To Defend It

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Helen began playing games at an early age with her first computer being a hand-me-down Sinclair ZX Spectrum. It didn’t put her off… She is all grown up now but is still a gamer at heart, especially when it comes to The Sims and other strategy and simulation games.

She juggles the daily demands of life with a family and somehow still finds the time to indulge her two passions in life, writing and gaming; sometimes both at the same time.

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