Warzone Season 5 Reloaded patch notes and Call of Duty 1.42 update news

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The Warzone Season 5 Reloaded patch notes contain a lot of new information regarding upcoming events and modes.

But they also have a huge amount of new information regarding how weapons are changing as part of the Call of Duty 1.42 update rollout.

Raven Software has made some critical adjustments to the Krig 6, which could see it drop down the meta ranks.

A message from the team explains why so many weapons have been tweaked today, telling gamers:

“While assessing the power level of BOCW Weapons, we have observed some disparities between ease of use and efficacy. The Krig 6 (BOCW) has shown an impressive performance at just about every engagement range.

“While we believe it is important to have a wide array of Weapons which can be utilized by players of all skill levels — it is critical to the health of the game that their effectiveness scales appropriately with the skill required to wield them.

“If players can be as effective with a Weapon that is pinpoint accurate that has a marginally slower Time to Kill potential than the hardest to wield Weapons, why would they choose another? As we continue to address these Weapons, we will also be making adjustments to BOCW attachments that offer Recoil Control. We feel these changes will provide a fairer, more diverse long-range landscape.”

The Krig 6 was marked out for the most work and these are the newly announced stats for the gun:

  • Maximum Damage decreased from 30 to 29
  • Mid Damage now 25
  • Minimum Damage decreased from 25 to 23
  • Weapon Kick adjusted

“The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which unsurprisingly, is the longest of all BOCW Assault Rifles. This change will affect most Time to Kill breakpoints within its Maximum Damage Range by one bullet. Additionally, we have added a third Damage Range. Which is a change we do not suspect to be immensely impactful, as builds that extend Damage Range could push the Mid Damage Range out to nearly 100 meters — which is well beyond the average kill distance for the Krig 6 (BOCW). Though, it is not all bad for the Krig 6 (BOCW); we have reduced some of the Weapon’s ‘bounciness’ while firing which we feel makes it more enjoyable to use.”

The recoil on most weapons has been adjusted, meaning they will fire in a different way than before Season 5.

Raven has also made many sweeping changes to the attachments for a lot of guns, meaning it could be a full week before we know what is now the leading setup, if there are any.

The development team are trying to make it more rewarding to use harder to wield guns, and it will be interesting to see what Black Ops guns come out on top.

More on those changes can be found below via the Call of Duty Warzone patch notes:

Call of Duty Warzone: Activision teases latest update

Assault Rifles

  • C58 (BOCW)

    • Recoil adjusted

    High damage Weapons like the C58 (BOCW) tend to adhere to a lower Rate of Fire and higher Recoil, which generally balances out their hasty Time to Kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a tad easier to control than we feel is appropriate for a Weapon with its damage profile. While “Recoil adjusted” can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the C58’s (BOCW) Recoil has been increased slightly, the majority of this change will be felt in the Recoil Pattern deviation. When this deviation is increased, it can create subtle shifts which become increasingly difficult to compensate for given distance from the target.

    • EM2 (BOCW)

      • Base Optic eye position retracted

      The EM2 (BOCW) is not receiving a direct reduction to its efficacy with this change. However, it will result in the Base Optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to Recoil Control barrels will make the EM2 a slightly less viable option to lesser skilled marksmen.

      • Assault Rifle Bravo (MW)

        • Upper Torso Multiplier decreased from 1.1 to 1

        To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be capable of achieving an extremely low Time to Kill, though that speed will now be locked behind an additional Headshot. Changes like these align more closely with our goal to shift consistently acquirable TTKs out of the 300ms range.

        • Groza (BOCW)

          • Sprint to Fire Speed increased by 15%

          The Groza (BOCW) has not yet fulfilled the role we had intended for it. As a more ‘bruiser’ oriented, AR-SMG hybrid, its slow base Sprint to Fire Speed has continued to hold it back considerably. With this change, it will be able to more reliably contest SMGs in short-range engagements.


          Light Machine Guns

          • Light Machine Gun Alpha (BOCW)

            • Recoil increased slightly

            The Light Machine Gun Alpha (BOCW) had already been an incredibly accurate LMG prior to the changes which added Recoil Control to the Task Force and Match Grade barrels. With a baseline increase to Recoil and a reduction in the total amount of Recoil Control the aforementioned barrels offer, it will be harder to stay on target with Light Machine Gun Alpha (BOCW) at longer ranges.


            Tactical Rifles

            • Tactical Rifle Charlie (BOCW)

              • Recoil decreased

              The Tactical Rifle Charlie (BOCW), and many other Tactical Rifles have remained out of the spotlight for nearly three seasons. Given that, we feel now is a good time to reassess their effectiveness, cognizant of the razor’s edge of balance on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) far easier to stay on target with, the reduction in effectiveness to Titanium barrels remains intact, which heavily contributed to the dominance of the Tactical Rifle Charlie (BOCW) and M16 (BOCW) several seasons ago.

              • DMR 14 (BOCW)

                • Recoil adjusted

                Rather than an outright ‘decrease’ to Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since its changes in season one, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new Weapon. Semi-auto Weapon enthusiasts rejoice, as the DMR 14 (BOCW) may see a real resurgence following this change.

                • M16 (BOCW)

                  • Weapon Kick decreased

                  Of the Tactical Rifles adjusted in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.

                  • Type 63 (BOCW)

                    • Headshot Multiplier decreased from 2.1 to 1.58

                    • Neck Multiplier increased from 1.2 to 1.58

                    • Upper Torso Multiplier decreased from 1.2 to 1

                    • Lower Torso Multiplier decreased from 1.1 to 1

                    • Weapon Kick decreased

                    The Type 63 (BOCW) has become quite infamous recently — and for good reason. With a single Headshot, Time to Kill could be reduced to 332ms and with two, a mind boggling 166ms. A speed which only Sniper Rifles could compete with a TTK of 0 (only the travel time of the bullet). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332ms is still possible, it will just require three headshots instead of one.

                    Submachine Guns

                    • Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags

                      • Maximum Damage decreased from 34 to 31

                      This Maximum Damage change mirrors the adjustment to the base Submachine Gun Charlie (MW) made earlier this season.

                      • OTs 9 (BOCW)

                        • Maximum Damage Range decreased by 6.2%

                        The OTs 9 (BOCW) might be a bit stronger than we would like, but we would first like to see how this change broadly impacts the Weapon’s viability. The OTs 9 (BOCW) was always intended to be the quintessence of barrel stuffing Submachine Guns. A Submachine Gun that was intended to challenge Shotguns within their Effective Damage Range. We believe it is achieving that, but its Maximum Damage range, while shorter than each other BOCW SMG, might still be too long. We will continue to closely monitor the performance of the OTs 9 (BOCW) following this change.

                        • PPSh-41 (BOCW)

                          • Weapon Kick adjusted

                          • ADS Sway adjusted

                          While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to reliably line up shots.

                          Sniper Rifles

                          • Swiss K31 (BOCW)

                            • Recoil adjusted

                            We have improved the firing Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it does not have a measurable impact on the Weapon’s effectiveness but should improve its overall feel.

                            • ZRG 20mm (BOCW)

                              • Recoil adjusted

                              Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some changes to its firing Recoil behavior to ensure that it looks, sounds, and most importantly feels like one of the baddest Sniper Rifles in Verdansk.


                              • Assault Rifles

                                • Ranger/Liberator/GRU Composite

                                  • Vertical Recoil Control decreased from 10% to 8%

                                • Reinforced Heavy/VDV Reinforced/Contour

                                  • Horizontal Recoil Control decreased from 5% to 4%

                                  • Vertical Recoil Control decreased from 5% to 4%

                                • Takedown/Contour M2

                                  • Horizontal Recoil Control decreased from 10% to 8%

                                • Task Force/Spetsnaz RPK/CMV Mil-Spec

                                  • Horizontal Recoil Control decreased from 10% to 8%

                                  • Vertical Recoil Control decreased from 10% to 8%