Fallout 76 update 2021: New Bethesda patch adds changes you’ve been waiting for
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Fallout 76 got off to a rocky start but has managed to find an engaged and positive audience.
While the game may have ultimately disappointed a lot of traditional Fallout gamers, there are still plenty enjoying adventures in West Virginia.
And its latest patch is offering fans changes that should prove very popular for those gamers who have grown tired of their stash limits.
Official Fallout 76 patch notes released today confirm that Bethesda has boosted the limit, while also making it easier to handle your inventory.
Away from the technical stuff and Bethesda has also revamped Daily Ops rewards, which should now offer more stuff from the rare rewards pool.
The big highlights from today’s Fallout 76 update include the following:
Store More Stuff: We’ve increased the Stash limit to 1,200 pounds so you have even more room for loot.
Sort Your Inventory with Ease: Stay on top of all the gear you’ve been collecting by using three new tabs in your inventory: “New,” “Armor,” and “Food/Drink.”
What’s Weighing You Down?: From now on, when you select a stack of items in your inventory, the menu will show you the total weight of that stack.
Know Before You Go: Player Vending Machine tooltips on the map now displays how many 1-, 2-, and 3-star legendary items they’re selling.
Build Mode Color Update: Outlines in build mode now appear blue instead of green so that players with colourblindness can more easily differentiate between valid and invalid placement.
And for the full rundown of Stash changes, you can find more detailed patch notes listed below:
INVENTORY AND USER INTERFACE IMPROVEMENTS
Stash Increase: Hold onto extra gear with a Stash increase! We’ve increased the amount of weight your Stash can hold by 50%, giving you 1,200 pounds to work with.
New Inventory Tabs: We’ve added a few new tabs to your inventory menus so that you can better organize your gear, from your snacks and Stimpaks, to your outfits and armor.
New – This tab will keep track of all the items you gather during a play session, sorted by newest to oldest.
If you already have a stackable item in your inventory, like Steel Scrap, then new Steel Scrap you pick up will not appear in the “New” tab. Instead, it will be added to your existing stack.
Additionally, the “New” tab will reset if you leave your current world.
Armor – We’ve split Armor into its own menu tab so that you can keep your defensive gear separate from your other Apparel.
Food/Drinks – Your food and drinks are now split out from “Aid” into their own “Food/Drinks” inventory tab.
Please note that your Chems and Serums will remain in “Aid.”
Stack Weight: What’s weighing you down? From now on, when you select a stacked item in your inventory, the Pip-Boy will show you the individual weight and the stack weight.
Vending Machine Map Previews: The tooltip that appears when you’re previewing another player’s Vending Machines on the Map will now show the number of 1-, 2-, and 3-star legendary weapons and armor they’re selling. This way, you’ll have more information about the legendary goodies players are selling before you choose to Fast Travel to their C.A.M.P.s.
Additionally, Vending Machine categories that are empty will no longer appear in the tooltip to help you more easily see what types of items players do have for sale.
Atomic Shop: We’ve added a button to each category page in the Atomic Shop that will let you show or hide the items you already own, so that you can browse what’s still available with less clutter.
Build Mode Visual Improvement: We’ve changed the color of the outline that appears when you build objects in your C.A.M.P. from green to light blue, which should be more friendly for our builders who have colorblindness.
This change is only visible when the object you’re trying to place is in a valid location, and invalid placement outlines are still red.
Elder Tier Rewards: In response to community feedback, we’ve adjusted Daily Ops rewards so that you will always receive an item from the rare rewards pool whenever you complete an Op fast enough to reach Elder Tier.
Starting today, and lasting until February 16, you can claim a free “Heart Wrencher” Skin for the Pipe Wrench in the Atomic Shop, and then use it to complete Challenges that will unlock new cosmetic and consumable rewards!
Earn Lunchboxes, Perk Card Packs, and Repair Kits by defeating enemies with your Heart Wrencher every day during the Spread the Love event.
You can also claim outfits, and even a new variation of the Backwoods Bungalow, by completing Weekly Challenges with your Heart Wrencher equipped.
Settler Forager: Corrected missing player dialog options for Settler Forager.
Apparel: Fixed texture issues with the Samurai Helmet.
Apparel: Reduced the gap between the Deep Cave Hunter Backpack and the player’s back.
Apparel: The Pip-Boy light no longer shines behind the player in the Brotherhood Recon Helmet.
Apparel: Fixed a texture issue with the Fasnacht Beret.
Décor: Updated the explosion seen when destroying Wrapped Presents.
Décor: The flame on Skull Candles no longer appears offset from the wick.
Items: Updated the explosion effects when destroying Mr. Handy Fuel and Portable Fuel Tanks.
Lights: Yellow lighting effects no longer persist after the Color Wheel has been turned off.
Lights: Adjusted the lighting on the “Kill, Laugh, Love” Sign so that the word “Laugh” is no longer too bright.
Power Armor: Headlamps no longer shine in an incorrect direction when wearing a T-65 Power Armor Helmet that has a paint applied.
Power Armor: Addressed missing textures and reduced clipping issues with the Captain Cosmos Power Armor.
Power Armor: War Rider Power Armor now properly protects the player’s posterior.
Vending Machines: Adjusted the explosion when destroying the Slocum’s Joe Vending Machine.
Weapons: Mind over Matter’s visual effects no longer appear to come from the player’s shoulder in third-person view.
Exploit: Addressed an exploit affecting item storage in the Stash box.
Shelters: It is now easier to place structures, like the Seedy Shed, Backwoods Bungalow, and others inside a Shelter, as long as there is enough space to do so.
Stairs: Stairs can now snap to the front of the Brotherhood of Steel Scout Tower.
Super Mutant Tube: Players can no longer get stuck inside the Super Mutant Tube while building it.
World: The “Discover Beckley” subchallenge for the “Discover Locales in the Ash Heap” Challenge can now be completed.
Rewards: Fixed an issue that could result in no rare reward being granted if the item the player would have received was a non-tradeable item Plan that they had already learned. Now, players will always receive a reward when this occurs.
Operation Report: Addressed a visual issue that could incorrectly mark reward tiers as already earned in the Daily Ops Operation Report.
Please Note: Daily Ops rewards reset at 12:00 p.m. ET each day.
Rad Worms: Rad Worms now only increases Radiation damage taken from consuming food and drinks.
Spawning: Fixed an issue causing enemies to sometimes spawn grouped together at an incorrect location.
Giant Hermit Crabs: Players can no longer clip through Giant Hermit Crabs.
Apparel: The Feral Ghoul Mask and Cuddles the Clown Mask no longer obscure the Pip-Boy light.
Apparel: The Plague Doctor Mask now correctly states that it prevents air borne diseases.
Apparel: The Swamp Camo Hazmat Suit can now be repaired.
Armor: Raider Armor now correctly works with the Funky Duds and Sizzling Style Legendary Perks.
Armor: Recon Armor now correctly adjusts to the players body style.
Flora: Thistle now correctly turns into Irradiated Thistle when nuked. Irradiated Thistle can now be harvested for Raw Fluorescent Flux.
Magazines: Fixed an issue causing “Live & Love 8” to cancel out the Very Well Rested bonus from a fourth Lunchbox.
Magazines: The “Astonishingly Awesome Tales 3” bonus has been changed to allows the player to breathe underwater and regain health while swimming.
Mods: Weapons with mods that add fire damage, like the War Glaive with the Flaming Blade mod, now work with the Friendly Fire Perk.
Mods: The Heating Coil mod now correctly states that it deals fire damage.
Mods: Applying Brawler Armor mods to Brotherhood Recon Armor arm pieces now boosts unarmed damage by 7.5% each.
Mods: The Reduced Ammo Weight Legendary effect now correctly reduces explosive ammo weight.
Mods: Adding Pocketed mods to a Boiled Leather Chest Piece no longer incorrectly increases the item’s durability.
Plans: Fixed an issue that caused players to unlearn Plans for Lawn Flamingos and Wooden Desks.
Power Armor: The Targeting HUD mod now only highlights hostile targets.
Power Armor: The Explosive Vents mod has been renamed “Cooling Vents.” Cooling Vents slow Fusion Core drain by 5%.
Weapons: Fixed an issue where certain weapons that shoot multiple projectiles were taking too much condition damage.
Weapons: The Crusader Pistol Reflex sights no longer appear distorted when the Pyro receiver is equipped.
Weapons: The Stabilized Bull Barrel now correctly counts towards mods learned on the .44.
Weapons: Baton that have a paint or skin applied can now be changed back to their default appearance.
Weapons: Changed the Plasma Cutter’s speed description to Medium.
Weapons: Crossbows can now be changed back to their standard frame.
Weapons: Players can now correctly reapply the Wounding mod to a Bone Club after switching it to No Upgrade.
Plague Walker: The Plague Walker Mutation’s description no longer incorrectly states that it removes Disease durations. This was only a description change, the Mutation’s functionality has not been adjusted.
Brotherhood: Brotherhood of Steel Hopefuls and Initiates will no longer take damage when nuked.
Brotherhood: NPCs will no longer say hello to the player while they are talking to Russell Dorsey.
Brotherhood: Addressed dialogue issues with NPCs during “Property Rights.”
Putnam Brothers: Now have appropriate dialog if neither were recruited to Fort Atlas when the player revisits them.
Settlers: Fixed the collision on Settlers at East Mountain Lookout Tower.
Scribe Valdez: No longer comments on documents players have already collected during Mother of Invention.
Scribe Valdez: Fixed an issue that prevented Valdez from playing certain voice lines during “Mother of Invention.”
Scribe Valdez: Valdez’s clipboard will no longer clip through her while in a downed animation.
Vendors: The Flatwoods Vendor will no longer sometimes appear invisible to players.
Client Stability: Fixed multiple crashes that could occur during combat.
Client Stability: Addressed a crash that could occur while scrolling the Notes tab in the Pip-Boy.
Connectivity: Fixed an issue that could cause PC players to receive a “Disconnected due to modified game files” error during normal gameplay and kick them from their current world.
Server Stability: Addressed an issue that could cause a server crash.
Performance: Addressed an issue that could cause the game client to hitch while viewing the Aid tab in the Pip-Boy.
Performance: Addressed an issue that could cause the game client to hitch when sorting the Pip-Boy by spoil.
Performance: Fixed an issue that could result in framerate drops inside Fort Atlas.
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