Divinity Original Sin II: The Ultimate Wayfarer Build
One of the many strengths that Divinity: Original Sin 2 has as a game is its ability to bring variety to traditional character classes from the medieval fantasy RPG genre. While warriors, rangers, and wizards can all be made in the game, there are also a bunch of in-between character classes that are just a tiny bit different from their original point of inspiration. One of them is the Wayfarer.
Unlike the Ranger, who might generally be considered quick and squishy, the Wayfarer class is more of a survivalist. It’s a build that combines the powerful skills of the Huntsman tree with those of a Geomancer. Wayfarers move slower due to preferring heavy crossbows over light bows, but also deal more damage at once and are able to tank more damage as well. Based on the default Wayfarer skills of the game, here’s how to build the best one possible.
Setting Your Attributes
Making a powerful Wayfarer starts right off the bat with attributes. The starting ones chosen by the game are quite nice and should be leveled up accordingly each time you gain attribute points from leveling up.
- Wits: This will increase your initiative, which allows your Wayfarer to go first in a fight. Your Critical Damage is increased, too.
- Finesse: An essential attribute for characters who prefer crossbows, Wayfarers will need to focus on Finesse to get the most damage out of their crossbows.
- Intelligence: This is needed to boost the effectiveness of your Geomancer spells, but shouldn’t be prioritized over the first two.
Choosing Your Abilities
There’s quite a bit of freedom here to do as you please, but going the way the game intended a Wayfarer to be played, you’ll want to ensure you distribute your ability points between these four options.
- Ranged: This will up your damage with ranged weapons by 5% each time you level it up, and your Critical Chance by 1%.
- Huntsman: High ground is key for a Wayfarer, and leveling up Huntsman grants you +5% damage when you shoot from a high ground spot. Moreover, you’ll get to learn higher-level Huntsman skills.
- Geomancer: Not the most popular choice of magical schools, but still incredibly powerful, you’ll harness the elements of oil and poison to fight off your enemies and gain extra Poison and Earth damage by 5%. You also get more Physical Armor when using an armor-boosting skill or potion.
- Bartering: From non-combat, it doesn’t matter much what you pick, but Bartering is always a nice option to make sure you save money and have enough gold with you by the time you get to Arx.
Picking Your Talents
The best talents for a Wayfarer are identical to that of a classic Ranger build. These talents are powerful boosts, and picking from this list happens only once in a blue moon when you level up, so choose carefully.
- Arrow Recovery: When you use a special arrow, you’ll have a 33% chance of recovering it, which will spare your resources.
- Elemental Ranger: When shooting an enemy standing on an elemental surface, your arrow will deal that element’s damage.
- Duck Duck Goose & Opportunist: The Wayfarer is a tanky character, so you can generally afford to be in the thick of things a bit more. As such, being able to evade attacks of opportunity and also perform them is incredibly useful, so both of these talents are a must.
Wayfarers share their primary skill tree with Rangers, so if you have experience with Ranger builds, building a successful Wayfarer won’t be difficult. Focus on these skills to up your damage and get the most out of your arrows and crossbow.
- First Aid: A nice supporting spell that heals and removes negative buffs such as Crippled, which is a common one to encounter early on in the game.
- Pin Down: Does 120% damage and Cripples the enemy, provided they have no physical armor.
- Ricochet: When facing multiple enemies, this one is a necessity. One arrow jumps from an enemy to another so long as they’re within 5m of each other, dealing 90% Physical damage.
- Barrage: Kill three birds with one stone. Barrage lets your Wayfarer shoot three arrows anywhere you want, each dealing 60% damage.
- Tactical Retreat: If you do need to escape, this ability is ideal. It lets you teleport to safety or to high ground (or anywhere really) and also casts Haste on your Wayfarer.
- Marksman’s Fang: This shot is able to go through multiple enemies in a straight line, dealing massive damage and ignoring any armor.
- Arrow Storm: A very nice area-of-effect spell that rains down multiple arrows in a set area. The damage is determined by how high your Finesse is.
Geomancer skills are surprisingly powerful and useful, as they combine two elements: Poison and Oil. There are also a few supporting spells that can increase your Physical armor in a pinch, making you the ultimate tanky-yet-ranged hero.
- Fortify: A classic spell that grants you a set amount of physical armor and removes negative effects like Poisoned, Burning, or Bleeding.
- Fossil Strike: Chuck a large boulder at your enemies, dealing 85% Earth damage. Where it lands, an oil surface will appear and slow enemies.
- Poison Dart: Shoot a powerful dart that deals 100% Poison damage and creates a small poison puddle on the target.
- Mend Metal: When your party’s Physical armor is down, this spell will restore a part of it during multiple turns.
- Summon Artillery Plant: Summons are always a fantastic choice when outnumbered. This plant will spew out acid and create a poisonous and cursed cloud enemies will struggle to deal with.
Unique Weapons And Armor
Wayfarers have quite a few great options when it comes to good gear. The game will throw some randomly generated items your way as you progress through your adventure, but there are some items that will always be the same and which are worth going the extra mile to find.
First, check out all the unique crossbows and where to find them easily, after which we’ll introduce the best unique gear and their respective locations.
- Shadow’s Eye: Once you exit Fort Joy, this crossbow will be given by Zaleskar to Ifan if he’s in your party. Like most crossbows, it reduces movement by -1. It provides +25% Accuracy and lets you cast Chameleon Cloak.
- Agitator: A very rare item, the stats of which might vary. It can be purchased from one of the burning pigs if they’re saved on Fort Joy island. It provides +1 Finesse, -1 Movement, +20% Critical Chance and +15% Accuracy.
- Houndmaster’s Crossbow: Found inside Fort Joy in the houndmaster’s quarters, it slows you by -1, has a 20% chance to slow the enemy for two turns, and has +5% Accuracy.
- Vord Emver: Found in Arx, from one of the enemies Karon sends your way. It provides +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, +5% Accuracy, and +20% Life Steal. It also has a 20% chance of freezing the enemy for two turns. When equipped, you can use the spell Cryotherapy.
- Deadeye’s Signature Crossbow: Get this in Reaper’s Coast, far up north where Ifan is set to meet his mercenary friends. It gives you +3 Finesse, +2 Huntsman, -1 Movement, and +5% Accuracy.
- Second Skin: In Fort Joy, make sure to have a character with Pet Pal and speak with a squirrel nearby the Void Salamanders. It will tell you the location of a treasure chest with these gloves inside, which give you +1 Finesse, +10 Poison Resistance, and +1 Huntsman.
- Racht Muvora: Head to Papa Thrash in the Black Bull tavern of Reaper’s Coast, and buy this chestplate from him. It will give you +2 Finesse, +20% Water Resistance, +1 Ranged, +1 Sneaking, +1 Thievery, +0.25 Movement, and +21 HP. Any melee damage will also be reflected onto your enemies as water damage. When equipped, your Wayfarer will be able to cast Global Cooling.
- The Shadow Prince’s Signet: On the Nameless Isle you’ll eventually face off against the Shadow Prince. Slay him, and his signet is yours. It grants you +3 Finesse, +3 Wits, and +1 Thievery.
- Kallisteis: In Arx, find the merchant waiting past the bridge to Lucian’s Temple, as they sell these powerful boots. They give you +3 Finesse, +2 Wits, +1 Scoundrel, +1 Sneaking, +1 Thievery, +6 Initiative, +0.5 Movement, and full immunity to being Crippled, Knocked Down, or even Slowed.
- Nazad Hunola: In the basement of Sanguinia Tell’s house in Arx, make sure to grab this chest armor in one of the chests. The armor grants you +5 Finesse, +3 Intelligence, +10% Fire Resistance, +10% Water Resistance, +1 Huntsman, +2 Scoundrel, +0.1 Movement, +176 HP, and 20% of incoming melee damage will be deflected on enemies as water damage.
- Vo Charlen: Inside Dorian Gall’s house in Arx, find this helmet in his basement. It will give you +5 Finesse, +2 Constitution, +3 Wits, +20% Water Resistance, +1 Huntsman, +1 Sneaking, +234 HP, and full immunity to Terrified and Charmed.
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