Disco Elysium: The Final Cut Patch 1.3 In Development, Will Squash Long List Of PS5 Bugs

Disco Elysium: The Final Cut recently released, although it’s been far from smooth sailing for the award-winning game on both PS4 and PS5. Littered with bugs, we actually found the game to be unreviewable and almost unplayable. Patch 1.2 didn’t quite exterminate all the issues, but Za/um is hopeful the upcoming Patch 1.3 will finally make things right.

The studio today issued an apology for the current state of The Final Cut, saying it will continue working “until [it] gets it right.” More importantly, the team announced Patch 1.3 is already in development, although a launch date is yet to be announced.

While we don’t have a launch date, we do have some details. You’ll be glad to hear that controller interaction with The Pigs is near the top of the fix list, along with the bugged Sandcastle interaction. Here’s the full list of changes Za/um is working on:

  • Voice Over fixes
  • Improved Kim pathfinding
  • Fixed controller interaction during Seafort Dream
  • Fixed controller interaction with The Pigs
  • Fixed Sandcastle interaction
  • Fixed car interaction
  • Fixed instances where the tide never receded near the swings
  • Fixes pawnshop healing interaction
  • Fixed Thought Cabinet freezes
  • Fixed save game bugs
  • Fixes for Cutscene locks and edge-case interactions with controllers

It’s unfortunate to see the game struggle with so many issues, as Disco Elysium is easily one of the best games of the past few years. Here’s hoping Za/um is able to get 1.3 live in the coming weeks, and fans can finally experience Disco Elysium: The Final Cut as it was intended.

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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.

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