Destiny 2: A Complete Guide To The Extraction Master Lost Sector

Quick Links

  • Modifiers And Recommended Loadout
  • Extraction: Start
  • Extraction: Defense Section
  • Extraction: Boss Encounter

Destiny 2's Legendary Lost Sectors allow solo players to farm for slot-specific Exotics. If you can't farm GM Nightfalls but want access to high-stat Exotic armor, Legend and Master Lost Sectors are for you. Most Lost Sectors in Destiny 2 have Legendary variants, including all Lost Sectors in Savathun's Throne World.

Extraction is arguably the hardest Lost Sector in the Throne World, containing a difficult defense section and various Overload Chieftains. But with the right loadout and strategy, you can beat this Lost Sector in a few minutes. Here is a complete guide to the Extraction Master Lost Sector in Destiny 2.

Modifiers And Recommended Loadout

Extraction is a tough Lost Sector and quite demanding of your build. An endless swarm of adds and multiple Overload Champions can be annoying if you aren't prepared. The modifiers and enemy types tied to Extraction can be found below.

Extraction Modifiers

Extraction Modifiers
ShieldsArc and Void
ChampionsOverload and Unstoppable
ChaffRadar is disabled.
Raider ShieldScorn Raiders now have Void shields.
Master Difficulty
Equipment LockedYou will not be able to change your equipped loadout after this activity starts.
Match GameEnemy shields are highly resistant to all unmatched elemental damage.
Extra ChampionsThis mode contains additional Champions.
Limited RevivesLimited fireteam revives. Gain additional revives by defeating Champions.

Quite a few Void shields are present in the first section of Extraction, but this Lost Sector otherwise has few elemental shields. Bring at least one Void weapon to break enemy shields, then focus on bringing weapons that are effective at mobbing and stunning Overload Champions. The final boss is a Lightbearer Wizard.

Recommended Loadout


Hunters can easily cheese this Lost Sector with the Nightstalker subclass. It helps you break Void shields in the first section, allows you to capture platforms with complete safety in the second section, and grants access to a powerful Super against the final boss. Graviton Forfeit and The Sixth Coyote are good for buffing your neutral game. If you want to enhance Shadowshot, use Orpheus Rig or Star-Eater Scales.

Titans can't go wrong with Sunbreaker. Loreley Splendor and Sunspots make you virtually unkillable with the right build, and you can use Throwing Hammer to dish out some serious damage. If you want to focus on melee damage, use Wormgod Caress or Synthoceps in combination with Tractor Cannon.

Warlocks can use just about anything here, but we're going to recommend Shadebinder specifically for the second section. Bleak Watcher turrets help keep enemy groups under control, and they can help you stunlock Champions while you deal with other enemy types. Run this subclass with Osmiomancy Gloves.

RiskrunnerMatches the burn, counters Overloads, and grants DR.
The HuckleberryCounters Overload Champions and fodder groups.
StormchaserA great option for killing Champions and the final boss.
Leviathan's BreathCounters Unstoppable Champions; allows you to run a Special weapon.

Overload Champions are going to be the bane of your existence. Bring a Primary weapon that can stun Overload Champions. Since not many Exotics have Overload Rounds, the seasonal Artifact is needed. In Season of the Haunted's case, we'll be using an SMG of some kind. Riskrunner, Huckleberry, and Submission are good picks.

For Unstoppable Champions, you can use Leviathan's Breath to free up your other weapon slot, Devil's Ruin, or a second Primary weapon that has Unstoppable Rounds. We recommend Leviathan's Breath if you own the Catalyst, but don't be afraid to run double Primary for this mission. If you aren't using Leviathan's Breath, use an Arc Heavy to quickly kill stunned Champions.

Extraction: Start

Entrance Enemies

  • One Overload Chieftain
  • Raiders (Void)
  • Stalkers
  • Lurkers

Your main concern is dealing with the Void shields. Almost every enemy in this room is a Raider, requiring you to break around five shields. Use any Void or hard-hitting weapon to break the Raider shields. Beyond that, stick to cover near the entrance to prevent getting hit by multiple snipers.

Upon killing most of the adds, an Overload Chieftain and more Scorn will spawn near the middle of the arena. Immediately stun the Overload and deal with the pack. A well-placed grenade should clear most of the adds. If the Overload is giving you trouble, remember to land Overload Rounds on the Chieftain when it recovers. This will prevent it from teleporting or regenerating HP, even while it is still immune to stuns.

Extraction: Defense Section

Defense Enemies

  • Three Overload Captains
  • Knights (Arc)
  • Ogre
  • Stalkers
  • Acolytes

This next section is brutal if you're underleveled. Your goal is to capture three plates that the Hive are defending. Scorn and Hive enemies will fight amongst themselves while you're doing this. If you aren't willing to be caught in the crossfire, now is the time to use invisibility, Stasis, or some other form of crowd control.

You'll find a plate on each section of the arena. For every plate you stand on, an Overload Chieftain will spawn on your side. Have your Overload method at the ready. Kill the adds until the Overload Champion reveals itself, stun the enemy, then use your Heavy and abilities to kill it.

Capture the right plate, left plate, then the middle plate in that order. The middle plate gets the most action, so you'll want to clear that last. Be wary of Hive Moths, kill the Overloads right as they spawn, and beware of the Ogre that patrols the central plate. If the central plate is still out of control at this point, use your Super.

Extraction: Boss Encounter

Boss Fight Enemies

  • Two Unstoppable Ogres
  • One Lightbearer Wizard
  • Acolytes

Right as you enter the final room, backpedal to the previous hallway. Two Unstoppable Ogres will spawn and rush your position. Have your Unstoppable counter ready for them. Stun both before you damage one of them, using the doorframe as cover from the enemies. Do not enter the room until the Ogres are dealt with.

With the Ogres gone, it's time to deal with the Lightbearer Wizard. Fortunately, this enemy is quite passive and tends to hover near the Lost Sector chest. Now is the time to use the rest of your Heavy to kill the boss. Supers work too. Don't get close to the Wizard. Break its Ghost when you can, then loot the Lost Sector chest to finish the run.

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