Cyberpunk 2077 performance on base PS4 and Xbox One S is already a meme factory

It seems Cyberpunk 2077 runs on the original PlayStation 4 and Xbox One about as well as expected, which is to say not very well at all.

It’s been obvious for a long time that the PC is the lead format for Cyberpunk 2077, with developer CD Projekt only showing footage of it running on Xbox One and PlayStation 4 a few weeks before the game’s release – and even then only on the more powerful Xbox One X and PS4 Pro.

Review copies for the console versions also came in much later than the PC, meaning no one could get a review done before launch. But really, all of that already tells you everything you need to know about CD Projekt’s confidence in the console versions.

We have played the game on the PS4 Pro and while there are some bugs and problems with texture and object pop-in it’s actually been largely fine so far. The trouble seems to be when playing the game on the cheaper, less powerful versions of the consoles.

Since the game came out on Thursday morning fans have been reporting not just problems with pop-in but major frame rate issues, characters freezing up, blurry visuals, and basically every other performance issue in the book.

We can’t help thinking of Doom Eternal on the Nintendo Switch, which we also reviewed this week, which proves that modestly powered consoles can run demanding games if they’re properly handled.

But considering what a rush CD Projekt were in to get the game finished on PC – which still had tons of bugs itself – it seems the console versions were lower priority.

If you’re planning to get a PlayStation 5 or Xbox Series X console then running the game on a next gen machine does fix most of the performance issues, just not the bugs.

Dedicated next gen versions of the game are also due out sometime next year, so hopefully they’ll enjoy a smoother launch and not so many memes…

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