Assassin’s Creed Horses Are Just "Twisted Human Skeletons" Reveals Dev
15 years after launch, a developer who worked on the original Assassin's Creed has dropped a horrifying bombshell—the horses are modified human skeletons.
They still look and behave as horses do—if you've played the game, that much is clear—but the developer only had one skeleton to work with, a human one. So they had to improvise to turn that into something which would work with animals.
As spotted by Rock Paper Shotgun, Charles Randall tweeted a thread about a little game dev hack from the first Assassin's Creed: "We didn't have the budget for a custom skeleton or mesh for Malik, so his 'missing arm' is just inside out. Also, the horse was just a twisted fucked up human skeleton because our toolchain only worked with biped in 3ds max."
Next time you're riding a horse in the original Assassin's Creed, remember just what you might actually be riding. Underneath that coat is some stretched humanoid skeleton, contorted to fit the proportions, but we never get to see it in-game. With glitches and camera clipping, Randall does think you might be able to see Malik's missing scrunched-up arm "inside the bicep", though.
He then adds one more interesting tidbit about Assassin's Creeds development which is how the team handled players getting out of bounds, accessing "places you shouldn't go." The solution was simple—"If all else fails, kill the player." So that's what Randall did.
"There was always a new way of getting your character through level boundaries, allowing you access to places you shouldn't go," Randall wrote. "I got to fix it by developing my theoretical ultimate fix: kill the player. So if you ever died near a boundary wall for no reason? All me."
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